package defines
{
	public class Values
	{
		
		//士兵的基本信息
		public static var soilder_HP:int = 20;
		public static var soilder_Hit:int = 1;
		public static var soilder_HitPerSecond:int = 2; 
		
		//英雄的基本信息
		public static var hero_HP:int = 100;
		public static var hero_Hit:int = 2;
		public static var hero_HitPerSecond:int = 3; 
		
		//BOSS的数值
		public static var boss_HP:int = 100;
		public static var boss_Hit:int = 2;
		public static var boss_HitPerSecond:int = 2;  
		
		public static var basicInfo:Array = [[20,1,2],[100,2,3],[100,2,200.25]];
		
		//游戏中角色类型
		public static const type_soilder:int = 1;
		public static const type_hero:int = 2;
		public static const type_boss:int = 3;
		public static const type_left:int = 4;
		
		public static const resourcePath:String = "./resource/";
		
		public static var maxEnergyCount:int = 100;						
		
		public function Values()
		{
		}
	}
}